RocketSim enhances the Xcode Simulator for iOS and iPadOS development: boost productivity and streamline your workflow with capture, networking, build insights, and quick actions beside the Simulator. Developers report building, testing, and verifying apps up to 2x faster per RocketSim Developer Research. Key Highlights - Polish screenshots and App Store Connect preview videos: open captures in the editor from the floating thumbnail, then tune bezels, touches, backgrounds, metadata, trim, and GIF export with App Store Connect-friendly dimensions—ideal for Swift, SwiftUI, and UIKit demos - Debug networking without proxy certificates: throttle or drop traffic, Airplane Mode for your running app only, and inspect traffic via RocketSim Connect; use Copy Summary when you need a redacted line to paste into Slack or an agent prompt - Track local build time trends next to Xcode with Build Insights across versions - Exercise universal links, APNs payloads, GPS and time zones, environment overrides, and a VoiceOver overlay with keyboard navigation from the side window - Pro: Simulator framebuffer recording up to 120 fps for fluid motion Feature Breakdown Screenshots and Recordings - Start from the Captures tab in the side window; after capture, refine in the editor before export - Bezels, touch callouts, optional metadata, audio, trim, GIF conversion - Pro: 120 fps framebuffer recording when supported Networking - Simulate slow or lossy networks without slowing your Mac - Per-app Airplane Mode in the Simulator only - Inspect requests and responses; metrics; cURL export; trace export; Copy Summary for redacted sharing - Speed control and monitor share a dedicated Networking area in the side window for quicker discovery Accessibility - VoiceOver overlay with keyboard navigation for testing in the Simulator without juggling a device as often - Environment overrides from the side window: Bold Text, Dark Mode, Dynamic Type, and more—without opening Settings.app - Tinted Liquid Glass legibility live on iOS 26 simulators Build Insights - Build count and duration trends in the main and side windows - Compare performance across Xcode versions your team runs Quick Actions for Builds - Clear Derived Data globally or for the current app - Open common app folders without Finder archaeology - Grant, revoke, or reset permissions without reinstall churn Compare Designs - Overlay Figma, Sketch, or Zeplin frames on live UI - Slider mode for pixel-level SwiftUI and UIKit checks Design Tools and Magnify - Grids and rulers in on-screen points; slow animations for layout polish - Pixel zoom with color sampling as code Deeplinks and Push Notifications - Fire universal links and push payloads with the debugger attached - Actions from recent builds; clipboard URL history; shareable Quick Action groups - Grid or list layout for long route or push lists Location Simulation - Routes or single-pin GPS; time zones from a chosen place; Maps and travel flows User Defaults Editor - Live-edit standard and App Group defaults—flags, debug toggles, plist-backed state Simulator Camera - Mac camera in Simulator for AVFoundation, QR, and Vision-style demos Full Customization - Menu bar access including Open GitHub Issues - Shortcuts and floating windows matched to your workflow Trusted by Developers Everywhere RocketSim is used daily by thousands of developers and 200+ teams—including teams at Meta, Runkeeper, and MacWhisper—to ship iOS apps with less friction. It fits TestFlight, App Store Connect, the Apple Developer app, and everyday Xcode use. Xcode® is a trademark of Apple Inc., registered in the U.S. and other countries. Terms of use: https://www.rocketsim.app/terms/ ¹ Based on RocketSim Developer Research of 2024
| Size | 52.6 MB |
|---|---|
| Initial release | |
| Price | |
| Platforms | Mac |
| Languages | English |
| Category | Developer Tools |
| Website | rocketsim.app |
| Compatibility | |
|---|---|
| Mac | Requires macOS 15.0 or later. |
App's data is regularly updated.
Last update:
New: - Microphone recording now works for physical devices. - Agent Skill installation now includes an explicit Agentic Coding in Xcode option for Xcode's built-in coding assistant. (Thanks, C. Pothaar) - Location app actions now support long-pressing the map to use selected coordinates as waypoints, with a Follow roads toggle for direct off-road routes. (Thanks, D. Yoo!) Fixed: - Fixed Physical Devices live previews appearing too bright by rendering captured frames through a Metal/Core Image SDR pipeline. (Thanks, T. Hensel!) - Fixed Simulator recordings failing after Xcode was updated while RocketSim kept running by refreshing stale Simulator control state and retrying once. (Thanks, H. van der Ploeg!) - Fixed RocketSim agent CLI setup guidance so agents recover when their shell `PATH` cannot see an already-installed `rocketsim` command. Diagnostics reports now include Command Line Tool install state for faster support triage. (Thanks, J. Sherlock!) - Fixed `rocketsim doctor` reporting `cli_on_path` failures or warnings even when the CLI was correctly installed and on PATH. The check now uses the CLI's own resolved executable path, so installs in PATH locations that aren't visible to the sandboxed RocketSim.app (such as `/usr/local/bin`) report correctly, including when launched as a bare `rocketsim` command. (Thanks, D. Bertrand!) - Fixed Command Line Tool installation rejecting `~/.local/bin` even when that folder is on the user's terminal `PATH`. (Thanks, Daniel Yoo!)