Every room has a story. One hides a killer. Roomers is a cozy murder-mystery logic puzzle. Each case is a crime scene: a floor plan divided into rooms, furnished with tables, chairs, and secrets. Place every suspect so each row and column holds exactly one person, follow each suspect's clue, and when the board is solved, accuse. The murderer is whoever ends up alone in a room with the victim. NO GUESSING, EVER Every case has exactly one solution, provable by pure deduction. If you're stuck, the answer is already on the board. You just haven't seen it yet. STUCK? THREE FREE HINTS The lightbulb nudges you in three steps: who to look at, which room, then the exact square. Free and unlimited, with a switch in Settings if you'd rather go without. THE DAILY CASE, FREE One fresh case a day, the same for every detective in the world. Build a streak. Defend it. 41 HAND-CHECKED CASE FILES, FREE From gentle 6×6 warm-ups to expert 8×8 brain-benders, across twenty themed locales: dinner parties, ski lodges, aquariums, lighthouses, and grandma's house. Each locale has its own colors now, light and dark, and solved cases file themselves away. TROPHIES Twelve to earn: a flawless case, a week-long streak, a case in every locale, a solve after midnight. The win screen tells you when you've set a new best for a difficulty. ROOMERS UNLIMITED: ONE PURCHASE, YOURS FOREVER • Endless cases: conjure a brand-new, never-before-seen mystery on demand, at any difficulty. • The Daily Case archive: reopen every daily you missed. • No subscription. No account. No ads. Works completely offline. MADE FOR IPHONE AND IPAD On iPad, play full screen in portrait or landscape. In landscape the clue cards sit beside the board, detective's-desk style. EN ESPAÑOL The whole game, clue sentences included, follows your device language: English or Spanish. BUILT TO BE PLAYED BY EVERYONE VoiceOver with board rotors for furniture, suspects, notes and clue squares. Dynamic Type up to the largest accessibility size. Reduce Motion, Differentiate Without Color, and 4.5:1 contrast throughout. Much of it was shaped by blind and low-vision players who wrote in. DESIGNED FOR COMFORT Pencil notes, auto-marking, undo, a furniture legend, satisfying haptics. Follow the system appearance or force Light/Dark, tune clue highlighting (exact squares, rooms only, or off), hold to peek at the board before you accuse, or let a solved board close the case by itself. A timer if you want one; peace if you don't.
| Size | 2.4 MB |
|---|---|
| Initial release | |
| Price | |
| Platforms | iPhone and iPad |
| Languages | English and Spanish |
| Category | Games |
| Website | ebarcly.github.io/roomers |
| Compatibility | |
|---|---|
| iPhone | Requires iOS 17.0 or later. |
| iPad | Requires iPadOS 17.0 or later. |
| Mac | Requires macOS 14.0 or later and a Mac with Apple M1 chip or later. |
| Apple Vision | Requires visionOS 1.0 or later. |
App's data is regularly updated.
Last update:
A small fix that came from a player's email. When several suspects are in the wrong place, the lightbulb now starts with the one you can already see is wrong: the suspect whose card shows the warning mark, or someone that card names. Before, it picked whoever came first in the list, which could be a suspect whose card looked fine, so the hint seemed to contradict the clue. Keep writing in. I read every email.